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PokéClone

A from-scratch Kanto slice: 151 species, eight hand-built maps through Pewter Gym, NPCs, shops, real catching, a Boulder Badge and a localStorage save.

PokéClone title card on a blue gradient
Open in its own tab ↗ served over HTTP (ES modules); sprites load from PokéAPI, so it needs the internet

Provenance

Model
Qwen 3.8 Max Preview
Reasoning
xhigh
Made with
OpenCode
Generated
2026-07-19
Build
15 ES-module files · ~162 KB · 4,021 lines
Libraries
none — PokéAPI sprites over the network
xhigh reasoning151 species8 maps incl. Pewter Gymcatching + badgesshops + itemslocalStorage saveWebAudio SFX

The prompt

Original prompt

I need you to use the community sprite sheets to create your version of the classic pokemon game, with the classic pokemon battle mechanic, use the internet to make this game the best clone possible.

Note

This is the same brief the MiMo-v2.5 "Pokemon Community Edition" arena entry received, and the same brief Qwen's discarded single-file run ("Pokémon Classic") also answered. The multi-file PokéClone published here is the `xhigh` rerun.

Recovery status

Verbatim from the OpenCode SQLite session store, model `alibaba-token-plan/qwen3.8-max-preview` at the `xhigh` reasoning variant, 2026-07-19. (The OpenCode session titled "Classic Pokemon clone game" was the single-file run at default thinking against this same prompt — not the file shipped here.)

Provenance note. Same brief as the MiMo-v2.5 arena entry and Qwen’s own discarded single-file run (“Pokémon Classic”); this multi-file build is the xhigh rerun.