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HALO // RINGFALL

A Halo-inspired wave-defense FPS on an alien ring: three objective waves, grunts, jackals and shielded elites, a charge-shot plasma rifle, shields and a real victory screen.

HALO RINGFALL: a firefight on an alien valley floor
Open in its own tab ↗ this game grabs your mouse — press Esc to free it

Provenance

Model
Qwen 3.8 Max Preview
Reasoning
Made with
Claude Code (via Athena) · Qwen 3.8 Max Preview
Generated
2026-07-20
Build
single HTML file · 121 KB · 2,627 lines
Libraries
three.js r128 (cdnjs) + 6 textures (jsDelivr)
3 waves + objectives4 enemy typescharge-shot plasmashields + HUDvictory screen

The prompt

Original prompt

Create a Halo 1 clone

Follow-ups (not a single-shot brief)

After a screenshot review the run was told:

very good job now use free assest from the internet that are animated or whatever and make it 10x better

Earlier turns in the same session were check-ins ("we good?", "it says idle") plus a screenshot. The typo "assest" is in the original.

Recovery status

Verbatim from a Claude Code session launched by Athena with the model pointed at `qwen3.8-max-preview` (the `alibaba-token-plan` provider is inferred from the launcher pings — the transcript itself records only the bare model string), 2026-07-20. Because of the follow-ups above, this entry was not produced in one uninterrupted shot.